Difference between revisions of "Wave mechanics"

From apimba
Jump to navigation Jump to search
Line 41: Line 41:
  
 
==Solutions to Wave Equation in One Dimension==
 
==Solutions to Wave Equation in One Dimension==
 +
using fourier transform:
 +
# multiply both sides by e<sup>-ikx</sup>
 +
# integrate with respect to x
 +
 +
eventually end up with:
  
 
y(x,t) = F(x-vt) + G(x+vt)
 
y(x,t) = F(x-vt) + G(x+vt)

Revision as of 13:31, 5 May 2020

Introduction

Basic Equation

The basic equation of wave mechanics is a function that describes the position of a particle as a function of time and displacement, where the function is wavelike, such as sine or cosine:

y(x,t) = Ψ = Asin(kx - ωt)

3d plot of y and x and t.png

A = amplitude

k = 2π/λ where λ = wavelength

w = 2πf = 2π/T where T = period

So if given the amplitude, wavelength and frequency of a particle that was behaving in a sine fashion, its position could be calculated at a particular time on the t axis using this equation. It would also give the particle position as a function of time at a particular distance on the x axis. Both plots y vs. x and y vs. t would be sine plots.

Partial Derivatives of basic wave equation

∂y/∂x = Akcos(kx-ωt)

∂y/∂t = -Aωcos(kx-ωt)

Second Partial Derivatives of basic wave equation

2y/∂x2 = -k2Asin(ωt-kx)

2y/∂t2 = -ω2Asin(ωt-kx)

so 1/k22y/∂x2 = 1/ω22y/∂t2

or 1/k22y/∂x2 - 1/ω22y/∂t2 = 0

Wave Equation in One Dimension

since the speed of a wave (v) is equal to ω/k, the above equation can be expressed in terms of wave velocity by multiplying by ω2:

v22y/∂x2 - ∂2y/∂t2 = 0

or:

v22y/∂x2 = ∂2y/∂t2

Solutions to Wave Equation in One Dimension

using fourier transform:

  1. multiply both sides by e-ikx
  2. integrate with respect to x

eventually end up with:

y(x,t) = F(x-vt) + G(x+vt)